FATE FORGE
The Fate Forge
The Fate Forge is run by Soulforge Seraph Aurelia in the Forsaken Land: spend that boss's shards, tokens and gold to roll for its weapons and accessories. The pool only holds gear your character's class can use (spellblades count for both swordsmen and mages), and once a category hits, the item inside it is drawn at even odds, so the UI shows both category and per-item odds. Equipment odds are deliberately low; the auction and player trades stay the practical road to a specific weapon.
Full odds table (same as in game)
| Outcome | Odds |
|---|---|
| Main-hand weapon | 1% |
| Off-hand weapon | 2% |
| Ring | 2.5% |
| Earring | 2.5% |
| Shard refund (half your input) | 40% |
| Token pack | 32% |
| Silver pack | 20% |
Rules
No pity system; every roll is independent, and every roll pays out something: a miss returns shards, tokens or silver. Three rolls per boss per week, five with the Legendary Adventurer pass. Forged equipment is account-bound: it can move between your own characters through the account warehouse, but cannot be traded, listed or sold from a stall. Complete cores and diamonds never enter the pool.
FAQ
FAQ
Is there a pity system?
No. Odds are flat per roll as listed. Consolations keep every roll from coming back empty, but there is no equipment guarantee at any roll count.
Can forged equipment be sold?
No. Fate Forge gear is account-bound and only moves between your own characters, which is why the pool only contains gear for your character's class.
How much does a roll cost?
Costs scale with the boss's level, plus tokens and gold. Exact numbers show on the forge tab.
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