The Fate Forge

FATE FORGE

The Fate Forge

The Fate Forge is run by Soulforge Seraph Aurelia in the Forsaken Land: spend that boss's shards, tokens and gold to roll for its weapons and accessories. The pool only holds gear your character's class can use (spellblades count for both swordsmen and mages), and once a category hits, the item inside it is drawn at even odds, so the UI shows both category and per-item odds. Equipment odds are deliberately low; the auction and player trades stay the practical road to a specific weapon.

Full odds table (same as in game)

OutcomeOdds
Main-hand weapon1%
Off-hand weapon2%
Ring2.5%
Earring2.5%
Shard refund (half your input)40%
Token pack32%
Silver pack20%

Rules

No pity system; every roll is independent, and every roll pays out something: a miss returns shards, tokens or silver. Three rolls per boss per week, five with the Legendary Adventurer pass. Forged equipment is account-bound: it can move between your own characters through the account warehouse, but cannot be traded, listed or sold from a stall. Complete cores and diamonds never enter the pool.

Fate Forge: costs, the full odds table and per-item odds
Fate Forge: costs, the full odds table and per-item odds

FAQ

FAQ

Is there a pity system?

No. Odds are flat per roll as listed. Consolations keep every roll from coming back empty, but there is no equipment guarantee at any roll count.

Can forged equipment be sold?

No. Fate Forge gear is account-bound and only moves between your own characters, which is why the pool only contains gear for your character's class.

How much does a roll cost?

Costs scale with the boss's level, plus tokens and gold. Exact numbers show on the forge tab.

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