The Fate Forge

FATE FORGE

The Fate Forge

The Fate Forge is run by Soulforge Seraph Aurelia in the Forsaken Land: spend that boss's shards, tokens and gold to roll for its weapons and accessories. The pool covers every class, and once a category hits, the item inside it is drawn at even odds, so the UI shows both category and per-item odds. Equipment odds are deliberately low; the auction and player trades stay the practical road to a specific weapon.

Full odds table (same as in game)

OutcomeOdds
Main-hand weapon1%
Off-hand weapon2%
Ring2.5%
Earring2.5%
Shard refund (half your input)40%
Token pack32%
Silver pack20%

Rules

No pity system; every roll is independent, and every roll pays out something: a miss returns shards, tokens or silver. Three rolls per boss per week, five with the Legendary Adventurer pass. Forged equipment can be traded once, then binds. Complete cores and diamonds never enter the pool.

Fate Forge: costs, the full odds table and per-item odds
Fate Forge: costs, the full odds table and per-item odds

FAQ

FAQ

Is there a pity system?

No. Odds are flat per roll as listed. Consolations keep every roll from coming back empty, but there is no equipment guarantee at any roll count.

Can forged equipment be sold?

It can be traded once through official channels, then binds. Off-class pulls keep their value that way.

How much does a roll cost?

Costs scale with the boss's level, plus tokens and gold. Exact numbers show on the forge tab.

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