Assassin
Assassin
Backstab crits, stealth, bleeding and poison DOTs create deadly short windows.
Best for players who enjoy timing, burst and shadow-style combat.
Rogue Class
Rogue is the fastest starting class, combining speed and burst pressure. Early gameplay builds around thrown blades, bleeding strikes, multi-hit attacks and lethal openings. After Lv30, Rogue can become an Assassin, Marksman or Duelist. Assassin focuses on backstab, stealth and poison DOTs; Marksman brings ranged crit and multi-hit bow-style gameplay; Duelist pushes dual blades, attack speed and basic-attack follow-ups.
Role
Physical Burst Damage
Primary Stats
AGI / LUK
Attack Rhythm
400ms
Base Class Skills
Double Attack, Stealth, Poison Coat, Flurry
Playstyle
Recommended for players who enjoy high mobility, burst windows, critical hits and multi-hit combat.
400ms base attack rhythm, faster than the other starting classes, emphasizing engage timing, crits and follow-up attacks.
Current overview data lists this class around the tagline “影中疾刺” and the signature skills Double Attack, Stealth, Poison Coat, Flurry.
Progression
At Lv30, the character begins choosing a main job direction. Lv70, Lv150 and Lv300 are later deepening milestones. Each path has its own core skills, talent rhythm and combat identity, with long-term progression extending toward Lv350.
Job Paths
Every starting class has three progression paths. They are designed to change how the class plays in dungeons, bosses, solo progression and long-term gear building.
Assassin
Backstab crits, stealth, bleeding and poison DOTs create deadly short windows.
Best for players who enjoy timing, burst and shadow-style combat.
Marksman
Ranged crits and multi-hit pressure carry bow-style gameplay under the Rogue class.
Best for players who want ranged crit gameplay without a separate starting archer class.
Duelist
Dual-blade flurries, high attack speed and basic-attack follow-ups push Rogue speed to the front.
Best for players who enjoy fast tempo, combos and attack-speed scaling.
Skill Atlas
Explore every player-available skill from the opening kit through four job tiers. Compare combat identity first, then dig into effects and base values.
Job Paths
Each path speaks a different combat language. Compare its role and signature before exploring the full kit.
Foundation · Lv1–25
The core abilities learned before choosing a job path, defining the class’s opening combat rhythm.
Hurl a dagger.
Dagger stab that causes bleed.
Short blink thrust.
A fan of thrown daggers.
Vital-point crit that raises damage taken.
PATH 01 · Assassin
15 path skillsBackstab crits, stealth, bleeding and poison DOTs create deadly short windows.
Unlocks from Lv30
Backstab 100% crit x4.
Target takes +12% damage for 8s.
1.4 ATK + poison 6s.
Unlocks from Lv70
Stealth for 4s; damage dealt +100% while stealthed.
Damage dealt +25% for 5s.
Ground mist: poison (10%/s) + 30% slow for 6s.
Dash to target with a heavy shadow strike; stealth 1s after the hit (damage +100% while stealthed).
Damage dealt +30% for 8s.
Unlocks from Lv150
Ground burst: area damage + poison (10%/s, stacks to 3, 8s).
4-hit shadow combo; stealth 1.5s after the hit (damage +100% while stealthed).
Instant kill at HP <30%.
6-hit shadow ring around self; stealth 2s after the hit (damage +100% while stealthed).
12s flee +30% / crit x1.5.
Unlocks from Lv300
Dash to target + execute.
Unbreakable stealth for 8s; damage dealt +100% while stealthed.
PATH 02 · Marksman
15 path skillsRanged crits and multi-hit pressure carry bow-style gameplay under the Rogue class.
Unlocks from Lv30
Powerful two-shot burst; damage +30% for 2s after the hit.
2-hit arrow that pierces up to 3 enemies in a line (-15% damage per extra target); damage +50% for 2s after the hit.
Attack speed +30% for 8s.
Unlocks from Lv70
5-hit shot that pierces up to 5 enemies in a line (-15% damage per extra target).
4-hit volley; damage +40% for 2s after the hit.
Powerful long-range shot; guaranteed crit for 2s after the hit.
Unloads 15 rapid shots on a single target (same total damage, split into 15 segments; each rolls crit separately).
3-hit single-target burst.
Unlocks from Lv150
6-wave area arrow rain.
High long-range single hit; always crits.
12s crit x1.5.
8-wave area arrow rain; damage +30% for 2s after the hit.
12s 100% accuracy + guaranteed crit.
Unlocks from Lv300
ATK +100%, damage +50%, guaranteed crit (crit dmg +100%) for 5s.
Massive arrow storm on the target area (high damage).
PATH 03 · Duelist
16 path skillsDual-blade flurries, high attack speed and basic-attack follow-ups push Rogue speed to the front.
Unlocks from Lv30
3-hit melee stab + bleed 6s (1 stack per cast, up to 3).
Area 4 hits.
ATK +10% and attack speed +25% for 12s.
Dash to target + multi-hit.
Unlocks from Lv70
4-hit area attack around self (wind).
Dash to target + area.
Damage dealt +20% for 8s.
4-hit melee + bleed 6s (1 stack per cast, up to 5).
5-hit area attack + bleed 8s (1 stack per cast, up to 5).
Unlocks from Lv150
10-hit area.
6 hits + DMG +25%.
12s DMG +50%.
5-hit area attack + deep bleed 8s (1 stack per cast, up to 5).
12s basic attacks always trigger follow-up.
Unlocks from Lv300
20-hit flurry around self; instantly applies 5 bleed + 5 poison stacks for 10s.
8-hit melee flurry around self + damage dealt +80% for 10s.
Values shown are base values; skill levels, character stats and equipment affect combat results.
Build Notes
There is currently no Archer starting class; bow-style gameplay is handled by Rogue’s Marksman job path.
Rogue uses a 400ms base attack rhythm, making it faster but more timing-sensitive than other starting classes.
To understand the class more completely, continue into gear progression and weapon refinement, or return to the classes overview to compare other starting classes.
FAQ
Not as a starting class. Bow-style gameplay is part of Rogue’s Marksman job path.
Yes. Rogue has a faster attack rhythm and focuses on crits, multi-hits, poison and burst timing.
More Classes
Swordsman
Swordsman is the frontline core of Endless Adventure Online, branching into a defensive Knight, burst-focused Berserker or hybrid Spellblade.
Mage
Mage specializes in ranged magic and area damage, branching into elemental burst, arcane chaining or a hybrid Battlemage route.
Priest
Priest heals, shields, cleanses and supports the party, while also branching into shadow damage or a self-sustaining melee path.
Official Service Live
No download and no invite code — open play.endless.tw in your browser and start playing. Patch notes, events and community chat live on the official Discord.