Cleric
Cleric
Pure healing, resurrection and party buffs make Cleric the classic support route.
Best for players who enjoy keeping the party stable and reading fight pressure.
Priest Class
Priest is not limited to standing in the back and healing. Its base kit includes holy attacks, sanctuary-style support, healing and shields, helping parties recover from mistakes, debuffs and long fights. Later job paths let Priest become a dedicated Cleric, a shadow-based Dark Priest or a Monk that blends holy power with close-range combat.
Role
Healer / Support
Primary Stats
INT / DEX
Attack Rhythm
700ms
Base Class Skills
Heal, Holy Light, Resurrection, Blessing
Playstyle
Recommended for players who enjoy team responsibility, healing, stable dungeon progress or unusual battle-support builds.
700ms base attack rhythm focused on healing windows, buff upkeep and party sustain.
Current overview data lists this class around the tagline “聖光庇佑” and the signature skills Heal, Holy Light, Resurrection, Blessing.
Progression
At Lv30, the character begins choosing a main job direction. Lv70, Lv150 and Lv300 are later deepening milestones. Each path has its own core skills, talent rhythm and combat identity, with long-term progression extending toward Lv350.
Job Paths
Every starting class has three progression paths. They are designed to change how the class plays in dungeons, bosses, solo progression and long-term gear building.
Cleric
Pure healing, resurrection and party buffs make Cleric the classic support route.
Best for players who enjoy keeping the party stable and reading fight pressure.
Dark Priest
Shadow DOTs, curses and self-sustain turn Priest into a damage-oriented hybrid.
Best for players who want a darker support identity and pressure-based combat.
Monk
Close-range strikes, self-healing and sustained holy damage create a battle-priest path.
Best for players who enjoy self-reliance and melee support gameplay.
Skill Atlas
Explore every player-available skill from the opening kit through four job tiers. Compare combat identity first, then dig into effects and base values.
Job Paths
Each path speaks a different combat language. Compare its role and signature before exploring the full kit.
Foundation · Lv1–25
The core abilities learned before choosing a job path, defining the class’s opening combat rhythm.
Golden-white bolt of holy light.
Holy seal strike; silences for 1s (interrupts casting).
Basic holy bolt (single-target holy damage).
Holy glyph around you.
Holy hammer of judgment that stuns.
PATH 01 · Cleric
18 path skillsPure healing, resurrection and party buffs make Cleric the classic support route.
Unlocks from Lv30
Single quick heal 42% max HP (cd 2.5s).
Party ATK +12% / MATK +12% (15s).
Holy strike + self cleanse.
Area ally shield — absorbs 30% max HP for 8s (scales with heal power).
Priest line only: +15% EXP to allies for 30 min.
Unlocks from Lv70
8s heal field + allies -20% damage taken.
Holy strike + self 6s shield.
Party ASPD x1.4 + move speed x1.25 (10s).
Whole party one-shot 40% HP.
12s party +25% damage.
Unlocks from Lv150
Targeted holy AoE + enemy vuln +15% (8s).
Party 70% heal + cleanse.
Party +30% MP + small 15% heal.
Area holy burst (MATK).
Nearby allies can't die for 8s.
Unlocks from Lv300
Resurrect + mass heal.
Party guaranteed crit (crit dmg +50%) + damage +30% + attack speed +30% for 12s.
Calls down holy judgment on a single enemy for heavy holy damage.
PATH 02 · Dark Priest
15 path skillsShadow DOTs, curses and self-sustain turn Priest into a damage-oriented hybrid.
Unlocks from Lv30
Single shadow hit + 10% vulnerability (8s).
Single armor break: target takes +25% damage (10s).
Area armor break: targets take +20% damage (8s).
Unlocks from Lv70
Area shadow + 30% lifesteal.
Area slow + MATK debuff.
5s sustained lifesteal.
8s take shadow damage x1.5.
Area curse: 10%/s DoT + 30% slow (8s); drains 16% of damage as HP.
Unlocks from Lv150
10s ground DOT.
High single-target shadow damage.
Area curse: 12%/s DoT for 12s.
Big single hit + 30% lifesteal.
Area silence for 6s (cannot cast skills).
Unlocks from Lv300
Large shadow blast centered on self.
Damage dealt +100% and MATK +50% for 10s.
PATH 03 · Monk
15 path skillsClose-range strikes, self-healing and sustained holy damage create a battle-priest path.
Unlocks from Lv30
Melee + self-heal.
ATK +20% for 8s + instant self-heal (scales with healing power).
Close-range 3-hit melee.
Unlocks from Lv70
4-hit melee.
3-hit hybrid kick combo + 0.8s stun.
Dash to target + area holy strike (hybrid damage).
Instant self-heal (scales with healing power) + ATK +15% for 12s.
Mid-range single target, hybrid physical/magic damage.
Unlocks from Lv150
Party ATK +20% and damage dealt +15% for 12s.
ATK +100% and attack speed +50% for 8s.
One big melee hit + heal.
Area 5-hit melee.
Gain a shield (scales with healing power) + ATK +20% for 12s.
Unlocks from Lv300
4-hit ring strike + 25% heal.
ATK +100% for 10s.
Values shown are base values; skill levels, character stats and equipment affect combat results.
Build Notes
Priest improves party consistency in dungeons while still keeping solo options.
It is a high-impact class for players who like tracking party state and using the right skill at the right time.
To understand the class more completely, continue into gear progression and weapon refinement, or return to the classes overview to compare other starting classes.
FAQ
No. Cleric focuses on healing, Dark Priest on shadow damage and Monk on self-sustaining melee combat.
Yes. Priest keeps holy damage, shadow pressure and melee options available for solo progression.
More Classes
Swordsman
Swordsman is the frontline core of Endless Adventure Online, branching into a defensive Knight, burst-focused Berserker or hybrid Spellblade.
Mage
Mage specializes in ranged magic and area damage, branching into elemental burst, arcane chaining or a hybrid Battlemage route.
Rogue
Rogue is built around speed, poison, crits and multi-hit pressure, later branching into Assassin, Marksman or dual-blade Duelist.
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