Classes

Four classes, twelve job paths

In Endless Adventure Online, job progression changes how a class plays. Swordsman can become a defensive Knight, a blood-fueled Berserker or a hybrid Spellblade; Mage, Priest and Rogue each have three paths that reshape combat rhythm and party identity.

Progression

Job progression is where playstyles begin to split

The four starting classes begin choosing a main job direction at Lv30. Lv70, Lv150 and Lv300 are deeper milestones. Each path has its own class rhythm, skill loops and talent identity, with full progression extending toward Lv350.

The goal is not to lock every class into a single answer. Frontline tanking, burst damage, ranged magic, healing support and hybrid builds all need meaningful places in solo and party content.

Lv30

Choose a main job path

Lv70

Deepen skills and role

Lv150

Enter advanced class pacing

Lv300

Approach long-term endgame identity

Class Notes

A few notes about class design

The official server has a Lv350 level cap. Character stats revolve around STR, AGI, VIT, INT, DEX and LUK.

Swordsman, Mage and Priest use a 700ms base attack rhythm, while Rogue uses 400ms. That gives Rogue a faster feel while other classes emphasize rotation and role identity.

There is currently no Archer starting class. Bow-style gameplay is handled through Rogue’s Marksman path, which is why the official site does not create a separate `/classes/archer` page.

Class pages will keep evolving with official-server updates to skill values, job milestones, talent keystones and dungeon role balance.

FAQ

Classes and job progression FAQ

What starting classes are available in Endless Adventure Online?

The current starting classes are Swordsman, Mage, Priest and Rogue. Each class has three job paths, creating twelve progression branches in total.

Does the game have an Archer class?

There is currently no Archer starting class. Bow-style gameplay is covered by Rogue’s Marksman job path instead of a separate Archer page.

When can I choose a job path?

Job progression begins at Lv30, then deepens through later milestones such as Lv70, Lv150 and Lv300.

Can I change my class path later?

Yes. There is no cooldown or weekly limit; switching only costs silver, based on character level: 30,000 at Lv30–69, 700,000 at Lv70–149, 5,000,000 at Lv150–299 and 40,000,000 at Lv300 and above.

How is Combat Power calculated?

Combat Power in the character window only reflects how far you have built your character: stat points, gear, enhancement, scrolls, potentials, sets, inscriptions, soul-core sockets, boss-weapon transcendence and socketed cards. Skills, talents, food, potions and guild skills are not counted, so eating food or swapping talents does not move the number. The same investment gives the same Combat Power on all four classes. There is no leaderboard, and it does not affect any combat stat or reward threshold.

Which class is best for beginners?

Swordsman is the most stable starting point, Mage is strong for ranged clearing, Priest supports parties, and Rogue suits players who enjoy fast burst gameplay.

Next Steps

After choosing a class, study dungeons and gear

Classes are only the starting point. To understand why characters party up, fight bosses and refine weapons, continue into dungeons, parties and set drops, world boss mechanics, gear progression and gathering and crafting.

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The Official Server Is Live

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