World Bosses

World bosses: five monarchs on a fixed schedule

Five world bosses spawn on a fixed weekly schedule (UTC+8 server time), from the Lv 150 Devourer of Gods · Bone to the Lv 350 Void Monarch · Athazon. Every channel hosts its own instance with one shared server-wide HP pool and leaderboard, contribution decides rewards, and the post-kill Damage Rush plus the server auction feed into weapon transcendence, core forging and the rest of the endgame line.

WORLD BOSS

Five World Bosses on a Weekly Schedule

All five world bosses are live: from the gateway fight against Bone to the Sunday-night Void Monarch. Fixed spawn times, server-wide battles, contribution-based rewards.

Devourer of Gods · Bone idle animation NOW LIVE
Devourer of Gods · Bone idle animation IDLE
Devourer of Gods · Bone move animation MOVE
Devourer of Gods · Bone attack animation ATTACK

DEVOURER OF GODS · BONE

Devourer of Gods · Bone

DEVOURER OF GODS · BONE

Forsaken Land

The world boss deep in the Forsaken Land. Every channel gets its own local instance, but HP, phases and the damage leaderboard are one shared server-wide pool — fight on your own channel, and your personal contribution decides your share of the rewards.

  • Coalesced from the remains of fallen gods, it still wanders the land no one claims.
  • Server-wide battle: everyone present joins the same fight — no party, no sign-up.
  • Dense status effects and AoE; personal damage, positioning and revives are all tallied.

Spawn schedule

Devourer of Gods · Bone sprite

Tier1 · Lv 150

Devourer of Gods · Bone

Enrage 25 min

Tue & Fri 22:00

Night Devourer · Xizor sprite

Tier2 · Lv 200

Night Devourer · Xizor

Enrage 30 min

Wed 22:00

Calamity Empress · Daphne sprite

Tier3 · Lv 250

Calamity Empress · Daphne

Enrage 30 min

Thu 22:00

Calamity Lord · Lawrence sprite

Tier4 · Lv 300

Calamity Lord · Lawrence

Enrage 35 min

Sat 22:00

Void Monarch · Athazon sprite

Tier5 · Lv 350

Void Monarch · Athazon

Enrage 45 min

Sun 22:00

All five spawn at 22:00 UTC+8 (server time); only the weekday differs, and on Mondays the five take turns in a weekly rotation. HP is calibrated from each boss's last three fights and the players online, aiming for a kill in about five minutes. Join from any channel, no party or sign-up needed.

PUBLIC FIGHT

No party, no signup, no level gate

Anyone on the field joins the same battle. Bosses spawn with a short invulnerable grace window, so late or still-loading players get a fair start.

CONTRIBUTION

Three leaderboards, equal pay

Damage, healing and tanking each rank independently, with the same bonus-chest curve (rank 1 +4, top 5 +2, top 10 +1). Healers and tanks never have to change their playstyle to get paid.

PHASES

HP phases and shifting mechanics

Bosses switch phases at HP thresholds marked on the HP bar. Mechanics like ice pillars and mirror clones arrive with each phase, forcing new positioning and burst windows as the fight escalates.

DAMAGE RUSH

The second battle after the kill

Emptying the HP bar sends the boss into a retreat phase, and the bar then offers three extra part challenges: crown, wings and core. More parts destroyed means a higher grade (C/A/S/SSS), and breaking all three is an SSS.

Endgame Loop

The world boss endgame at a glance

Every drop feeds its own long-term track. All probability-based content (0.6% chest equipment jackpot, 8% total equipment odds in the Fate Forge) has its full odds published directly in the game UI. Boss gear is also supply-capped server-wide: at most 1 piece per fight and 2–4 per week; chests are character-bound, and gear that drops can be traded once.

Soul Shard

SOUL SHARD

Soul Shards

Guaranteed in every chest, split by boss line. The Soul Shard Exchange sells weekly-capped bundles for silver, gold or diamonds. Core forging, transcendence, Soul Resonance and the Fate Forge all consume shards.

Learn more →
Complete Soul Core

SOUL CORE

Complete Soul Cores

Forge from shards, tokens and kill marks, capped at two per account per week, or open one straight from a chest at 0.08%. Socketing into a matching main weapon reveals random potentials, a fixed passive and a Soul Burst skill.

Learn more →
World boss ring

MILESTONE

Guaranteed milestone gear

Three to five successful kills per boss unlocks a free pick: one off-hand weapon, ring or earring of that line, account-bound. Main-hand weapons are not part of the pick.

Learn more →
World boss weapon

TRANSCEND

Weapon transcendence, ten stages

Every main and off-hand boss weapon can transcend, with level requirements climbing from 170 to 250 and progress recorded on the weapon itself. Every stage from 3 onward consumes complete cores, 30 in total for stages 0 to 10. A fully transcended early weapon reaches about 80% of the top line.

Learn more →
Server auction

AUCTION

SSS server auction

An SSS grade opens the auction: a gold lot and a diamond lot each sell a fully disclosed Soul Core, with a 15% chance of a bonus equipment lot. Bids are escrowed instantly with proxy bidding; won items can be resold once via the official gold market or direct trade, within 7 days of winning.

Learn more →
Fate Forge

FATE FORGE

The Fate Forge

Feed shards, tokens and gold of one boss line into its loot pool. Equipment totals 8% (1% main weapon); every other roll still pays out a shard refund, tokens or silver, so no pull comes back empty. Three rolls per boss per week, five with the Legendary Adventurer pass. The equipment pool only holds gear your current class can use, and forged equipment is account-bound: it moves between your own characters but cannot be traded.

Learn more →

Progression Loop

From one fight to an endgame weapon

Every fight pays out chests, tokens and soul shards while advancing your kill record. Three to five successful kills per boss lets you claim one off-hand, ring or earring of that boss line as a guaranteed pick. Shards and tokens forge complete Soul Cores that socket into world-boss weapons, revealing unique potentials and a Soul Burst skill; the weapon itself can transcend through ten stages, and the level requirement tops out at Lv 250, so even an early boss weapon grows into endgame gear. Spare cores feed the account-wide Soul Resonance track (50 stages per boss, permanent ATK and MATK percentages) or the Fate Forge.

FAQ

Frequently asked questions

When do world bosses spawn?

Every world boss spawns at 22:00 UTC+8 (server time); only the weekday differs: Bone on Tue & Fri, Xizor on Wed, Daphne on Thu, Lawrence on Sat and Void Monarch · Athazon on Sun. In-game warnings run 30/10/5/1 minutes before each spawn.

How much HP does a world boss have?

It is not a fixed number. Since 2026-10-06 each spawn sets HP from that boss’s actual damage over its last three fights plus the players online right now, aiming for a kill in about 5 minutes. As the server gets stronger, the next fight’s HP follows. Each boss also has a 25–45 minute enrage threshold: past it the boss doubles skill damage and halves cooldowns, but the damage it takes rises +10% per minute up to 3×, so long fights get easier, not impossible. There is no kill deadline.

Do world bosses require a party first?

No. Players present can join the same battlefield directly without a party or sign-up, though coordinating with friends or a guild still improves stability.

Can I join if my level is low?

Yes. There is no level requirement; the boss level (Lv 150–350) only marks its strength tier. Each boss also spawns with a short invulnerable grace window so late or still-loading players get a fair start. Showing up earns contribution, and contribution earns chests.

Is auto battle recommended for world bosses?

Not as the main approach. AoE pressure, status effects, revivals and positioning make manual control much more reliable.

Official Service Live

The Official Server Is Live

No download and no invite code — open play.endless.tw in your browser and start playing. Patch notes, events and community chat live on the official Discord.