Elementalist
Elementalist
Fire, ice and lightning pressure with DOT fields and strong area clearing.
Best for players who want elemental burst and multi-target impact.
Mage Class
Mage represents ranged magical damage in Endless Adventure Online. Early gameplay builds around fire, ice, lightning and magic missiles, while later paths branch into Elementalist, Sage or Battlemage. Elementalist emphasizes elemental area pressure, Sage strengthens arcane chaining and MP flow, and Battlemage combines shields, elemental weapons and closer combat timing.
Role
Area Magic Damage
Primary Stats
INT / DEX
Attack Rhythm
700ms
Base Class Skills
Fireball, Ice Spike, Chain Lightning, Meteor
Playstyle
Recommended for players who enjoy ranged damage, area clearing, elemental control, positioning and spell timing.
700ms base attack rhythm with skill rotation, cast timing and area control at the center of combat.
Current overview data lists this class around the tagline “元素之主” and the signature skills Fireball, Ice Spike, Chain Lightning, Meteor.
Progression
At Lv30, the character begins choosing a main job direction. Lv70, Lv150 and Lv300 are later deepening milestones. Each path has its own core skills, talent rhythm and combat identity, with long-term progression extending toward Lv350.
Job Paths
Every starting class has three progression paths. They are designed to change how the class plays in dungeons, bosses, solo progression and long-term gear building.
Elementalist
Fire, ice and lightning pressure with DOT fields and strong area clearing.
Best for players who want elemental burst and multi-target impact.
Sage
Arcane missiles, auto-lock multi-target pressure and sustained spell loops.
Best for players who like controlled rotations and consistent magic output.
Battlemage
Protective shields, elemental weapons and closer-range spell combat create a hybrid caster path.
Best for players who want more risk, positioning and hybrid combat.
Skill Atlas
Explore every player-available skill from the opening kit through four job tiers. Compare combat identity first, then dig into effects and base values.
Job Paths
Each path speaks a different combat language. Compare its role and signature before exploring the full kit.
Foundation · Lv1–25
The core abilities learned before choosing a job path, defining the class’s opening combat rhythm.
Small fireball and sparks.
Orange-red fireball that burns the target.
A condensed bolt of arcane energy fired at range.
Line of ice spikes that pierce and slow.
Violet bolt that paralyzes the target.
PATH 01 · Elementalist
17 path skillsFire, ice and lightning pressure with DOT fields and strong area clearing.
Unlocks from Lv30
Area fire + burn.
Single-target ice + slow.
Single-target lightning + chain.
Area earth + launch.
Unlocks from Lv70
Area freeze 2s.
Sustained fire field 8s.
30s skills gain element.
5 jumps + slow.
Area 3 hits + knockdown.
Unlocks from Lv150
6 random strike points.
One big delayed strike.
12s elements +30% damage.
Area ice + freeze 4s.
Area, all 4 elements.
Unlocks from Lv300
Screen-wide storm.
8s area enemies frozen in time.
Short-cooldown elemental barrage over a target area.
PATH 02 · Sage
16 path skillsArcane missiles, auto-lock multi-target pressure and sustained spell loops.
Unlocks from Lv30
4 auto-locking missiles.
0.8 MATK x 3 bursts.
Restore 220 MP to self (60s cooldown).
Gain a shield equal to 22% of your max HP for 8s.
Unlocks from Lv70
Damage dealt +25%, own move speed -30% for 8s.
Chains to up to 4 targets (incl. primary), -30% damage per jump.
Shield self and nearby allies for 28% of their max HP for 10s.
MATK +20% for 8s.
Deals 5 hits to each target (up to 5 targets).
Unlocks from Lv150
Chains to up to 5 targets (incl. primary); extra targets unaffected.
High single-target damage.
MATK +50% and damage dealt +20% for 12s.
Chain-bombards up to 8 targets in range.
Stuns targets in the area for 0.8s, plus 50% slow and 20% vulnerability for 6s.
Unlocks from Lv300
Damage dealt +100% for 10s.
Large one-shot high damage centered on self.
PATH 03 · Battlemage
16 path skillsProtective shields, elemental weapons and closer-range spell combat create a hybrid caster path.
Unlocks from Lv30
Shield self and nearby allies for 40% of their max HP for 10s.
Close-range hybrid.
ATK +30% and MATK +30% for 12s.
Ranged skills gain element 30s.
Unlocks from Lv70
30s basic attacks gain element.
High single-target magic damage.
ATK +40% and MATK +40% for 8s.
Mid-range single target, 3-hit hybrid combo.
Dash to target + area hybrid.
Unlocks from Lv150
Close-range area hybrid damage (0.8s stun).
Mid-range pure physical; applies 15% vulnerability for 6s.
ATK +30% and MATK +30% for 8s.
Erupts flames at the target area (fire area damage).
ATK +50% and MATK +50% for 12s.
Unlocks from Lv300
ATK +80% and MATK +80% for 10s.
10s all skills dual-school stack.
Values shown are base values; skill levels, character stats and equipment affect combat results.
Build Notes
Mage clears enemies quickly but rewards careful positioning and cast timing.
It is a strong choice for players who like boss windows, crowd control and visible spell impact.
To understand the class more completely, continue into gear progression and weapon refinement, or return to the classes overview to compare other starting classes.
FAQ
Yes. Mage has strong area clearing and burst damage, though positioning and timing matter.
In practice, yes. Battlemage blends shields, elemental weapons and closer combat into a hybrid path.
More Classes
Swordsman
Swordsman is the frontline core of Endless Adventure Online, branching into a defensive Knight, burst-focused Berserker or hybrid Spellblade.
Priest
Priest heals, shields, cleanses and supports the party, while also branching into shadow damage or a self-sustaining melee path.
Rogue
Rogue is built around speed, poison, crits and multi-hit pressure, later branching into Assassin, Marksman or dual-blade Duelist.
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