Equipment Potential

Equipment Potential ・ Gear Lines

Enhancement raises base stats; potential sets the lines on your gear. The same weapon plays completely differently depending on its roll.

Overview

What potential is

Enhancement (+0 to +15) raises base stats; potential gives gear its “lines.” Only rare-and-above gear can carry potential — rare / epic / legend hold 1 / 2 / 3 lines. The same weapon plays completely differently depending on what it rolls.

The legendary dagger on the right carries 3 potential lines; the [A] / [S] in front of each is that line’s rank — S is highest.

Legendary weapon potential example: [A]+8 STR, [S]+4% ATK, [S]+4% Magic ATK
In-game tooltip: a legendary with 3 lines and [A] / [S] ranks

Tiers & Ranks

Three tiers ・ rank S/A/B/C/D

Tier sets how many lines you get and which ranks you can roll. Rank is the strength of a single line — S only appears on legendaries.

Rare

1 line
C
100%

1 line, always rank C — the entry point into potential.

Epic

2 lines
B
70%
C
30%

2 lines — 70% rank B, 30% rank C.

Legend

3 lines
S
20%
A
50%
B
30%

3 lines, mostly rank A, with a 20% shot at S — only legendaries can roll an S-rank line.

Tools

Grant → Identify → Re-roll

The blacksmith’s potential workbench puts the whole flow in four tabs: Grant (stamp), Identify (scroll), Re-roll (cube) and Bless (blessing cube).

Blacksmith potential workbench: grant, identify, re-roll, bless tabs
Potential Stamp

Potential Stamp

Grants potential to gear with none; stamp tier = gear tier (rare / epic / legend = 1 / 2 / 3 lines).

Identify Scroll

Identify Scroll

Reveals unidentified lines — the actual stats and each line’s rank.

Potential Cube

Potential Cube

Re-rolls the whole set — new lines, new ranks. The core consumable for chasing a roll.

Blessing Cube

Blessing Cube

Locks one line you like and re-rolls only the rest.

Blessing cube locking one line (retain) while re-rolling the rest

Blessing

Blessing cube ・ lock one, re-roll the rest

Roll a line you like (say [S]+4% ATK), mark it “retain,” and re-roll only the others — no more gambling away a good line to fix another. The cost is one extra blessing cube per attempt.

Affix Pool

What a line can roll

Grouped by the gear types each line can appear on; values scale with gear level and rank.

Any gear

  • All Stats %
  • Stat % (STR/AGI/INT/DEX/VIT/LUK)
  • Accuracy %
  • Evasion %
  • All Stats / per-stat (flat)
  • HP / MP (flat)
  • Accuracy / Evasion (flat)

Weapon only

  • ATK %
  • Magic ATK %
  • ATK / Magic ATK (flat)
  • Total Damage %
  • Crit Rate
  • Boss Damage %
  • Defense Ignore %
  • Lifesteal on Hit
  • Mana Steal on Hit
  • On-hit Debuff

Armor & accessory

  • HP %
  • MP %
  • DEF / M.DEF %
  • DEF / M.DEF (flat)
  • HP Potion Recovery %

Armor only (mitigation)

  • 20% chance to ignore flat damage
  • 30% chance to ignore larger flat damage
  • 5% chance to ignore 20–40% damage
  • 10% chance to ignore 20–40% damage

Accessory only

  • Silver Drop %
  • Item Drop %
  • HP / MP regen every 4s
  • Reduced MP Cost

How to Get

How to get them

The entry points (identify scrolls, rare stamps) come from loot and gold; higher-tier materials lean toward diamonds. Every potential item is account-bound and non-tradable, keeping gold farmers and market cornering out.

Dungeon boss chests

The main gameplay source. Identify scrolls are common and rare stamps drop often; cubes and high-tier stamps are rarer.

Gold merchant (weekly)

Buy rare and epic stamps with gold on a weekly limit — the entry point is never locked behind diamonds.

Merchant Kingdom token shops

Spend kingdom tokens at Kaldreth, Vaelisse and others for cubes, stamps and other staples.

Diamond mall

Instant and convenient — you pay for volume and skipping RNG, not for exclusive power. Free players can grind the same rolls.

Potential re-roll casting animation

Enhancement stacks base stats, potential sets the flavor — two separate tracks layered together make a finished endgame weapon.

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