Knight
Knight
High defense, taunts and mitigation tools make Knight the most dependable frontline path.
Best for players who want to protect allies and learn boss positioning.
Swordsman Class
Swordsman is a durable melee starting class with high HP and defense, making it a strong first choice for learning dungeon pacing. Early skills focus on melee pressure, armor breaking and controlled area damage. Later job paths let you become a protective Knight, a blood-fueled Berserker or a Spellblade that mixes physical and magical scaling.
Role
Tank / Physical Frontliner
Primary Stats
STR / VIT
Attack Rhythm
700ms
Beta Base Skills
Heavy Strike, Shield Bash, Taunt, War Cry
Playstyle
Recommended for players who enjoy tanking, steady melee rhythm, reliable progression or late-game hybrid Spellblade builds.
700ms base attack rhythm with stable frontline pressure, enemy control and party protection.
Current overview data lists this class around the tagline “鋼鐵之軀” and the signature skills Heavy Strike, Shield Bash, Taunt, War Cry.
Progression
At Lv30, the character begins choosing a main job direction. Lv70, Lv150 and Lv300 are later deepening milestones. During Beta, the focus is on validating core skills, talent rhythm and class identity so each path can grow into a distinct combat role.
Job Paths
Every starting class has three progression paths. They are designed to change how the class plays in dungeons, bosses, solo progression and long-term gear building.
Knight
High defense, taunts and mitigation tools make Knight the most dependable frontline path.
Best for players who want to protect allies and learn boss positioning.
Berserker
Bleed stacks, combo damage and lifesteal-inspired burst turn risk into aggressive windows.
Best for players who enjoy melee damage, crit timing and controlled danger.
Spellblade
Elemental weapon arts and mixed scaling let Swordsman become a hybrid fighter.
Best for players who want a physical-and-magic build with a different late-game texture.
Build Notes
Swordsman is the clearest Beta frontline class for learning threat, positioning and damage intake.
It is also a flexible long-term class because its job paths do not all solve combat in the same way.
To understand the class more completely, continue into gear progression and weapon refinement, or return to the classes overview to compare other starting classes.
FAQ
Yes. Higher durability and a clear melee role make it easier to learn dungeon pacing and enemy control.
No. Knight focuses on tanking, Berserker on melee burst and Spellblade on hybrid physical-and-magic damage.
More Classes
Mage
Mage specializes in ranged magic and area damage, branching into elemental burst, arcane chaining or a hybrid Battlemage route.
Priest
Priest heals, shields, cleanses and supports the party, while also branching into shadow damage or a self-sustaining melee path.
Rogue
Rogue is built around speed, poison, crits and multi-hit pressure, later branching into Assassin, Marksman or dual-blade Duelist.
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