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Swordsman Class

Swordsman: the steel core of the frontline

Swordsman is a durable melee starting class with high HP and defense, making it a strong first choice for learning dungeon pacing. Early skills focus on melee pressure, armor breaking and controlled area damage. Later job paths let you become a protective Knight, a blood-fueled Berserker or a Spellblade that mixes physical and magical scaling.

Endless Adventure Online Swordsman class portrait

Role

Tank / Physical Frontliner

Primary Stats

STR / VIT

Attack Rhythm

700ms

Base Class Skills

Heavy Strike, Shield Bash, Taunt, War Cry

Playstyle

Who should play Swordsman?

Recommended for players who enjoy tanking, steady melee rhythm, reliable progression or late-game hybrid Spellblade builds.

700ms base attack rhythm with stable frontline pressure, enemy control and party protection.

Current overview data lists this class around the tagline “鋼鐵之軀” and the signature skills Heavy Strike, Shield Bash, Taunt, War Cry.

Progression

How job progression unfolds

At Lv30, the character begins choosing a main job direction. Lv70, Lv150 and Lv300 are later deepening milestones. Each path has its own core skills, talent rhythm and combat identity, with long-term progression extending toward Lv350.

Lv30
Lv70
Lv150
Lv300

Job Paths

The three Swordsman job paths

Every starting class has three progression paths. They are designed to change how the class plays in dungeons, bosses, solo progression and long-term gear building.

Swordsman Knight job skill icon

Knight

Knight

High defense, taunts and mitigation tools make Knight the most dependable frontline path.

Best for players who want to protect allies and learn boss positioning.

Swordsman Berserker job skill icon

Berserker

Berserker

Bleed stacks, combo damage and lifesteal-inspired burst turn risk into aggressive windows.

Best for players who enjoy melee damage, crit timing and controlled danger.

Swordsman Spellblade job skill icon

Spellblade

Spellblade

Elemental weapon arts and mixed scaling let Swordsman become a hybrid fighter.

Best for players who want a physical-and-magic build with a different late-game texture.

Skill Atlas

Complete Swordsman skill atlas

Explore every player-available skill from the opening kit through four job tiers. Compare combat identity first, then dig into effects and base values.

Available skills
57 skills
Combat paths
3 paths
Progression span
Lv1–300

Job Paths

Choose the fighter you want to become

Each path speaks a different combat language. Compare its role and signature before exploring the full kit.

Foundation · Lv1–25

Starting Class Skills

The core abilities learned before choosing a job path, defining the class’s opening combat rhythm.

5 skills
Slash skill icon
Single Target Unlocks at Lv1

Slash

Basic sword arc.

Power
129%
MP
3
Cooldown
1.4s
Range
60
Heavy Strike skill icon
Single Target Unlocks at Lv5

Heavy Strike

Heavy swing with a knockback impact.

Power
163%
MP
5
Cooldown
4.5s
Range
60
Charge Slash skill icon
Single Target Unlocks at Lv10

Charge Slash

Dash to the target and strike.

Whirlwind skill icon
Area Skill Unlocks at Lv15

Whirlwind

Spinning blades around you.

Power
117%
MP
8
Cooldown
5.5s
Radius
110
Armor Break skill icon
Single Target Unlocks at Lv25

Armor Break

Heavy blow that weakens the target's defense.

Power
151%
MP
9
Cooldown
6.5s
Range
60
Knight path icon

PATH 01 · Knight

20 path skills

Knight

High defense, taunts and mitigation tools make Knight the most dependable frontline path.

Unlocks from Lv30

Tier 2 Skills

5 skills
Shield Bash skill icon
Single Target

Shield Bash

Stun 1.5s + taunt 4s. Copies highest threat and transfers 50% of others' threat to you.

Power
257%
MP
7
Cooldown
3.5s
Range
70
Shield Wall skill icon
Buff / Utility

Shield Wall

6s damage reduction/reflect + 4s taunt. Copies highest threat and raises skill threat to 25x for 3s.

MP
10
Cooldown
12s
Cast
0.3s
Inspire skill icon
Buff / Utility

Inspire

Nearby allies +10% ATK / +5% DEF.

MP
10
Cooldown
10s
Cast
0.3s
Radius
220
Guard Stance skill icon
Buff / Utility

Guard Stance

12s self -28% damage taken.

MP
10
Cooldown
18s
Cast
0.3s
Ironwall Judgment skill icon
Area Skill Holy

Ironwall Judgment

A shield judgment that converts DEF and Max HP into single-target damage.

Power
287%
MP
12
Cooldown
3.5s
Range
70
Radius
105

Unlocks from Lv70

Tier 3 Skills

6 skills
Absolute Guard skill icon
Buff / Utility

Absolute Guard

Self -80% / nearby allies -50% damage taken.

MP
34
Cooldown
5s
Cast
0.3s
Radius
180
Taunt Aura skill icon
Buff / Utility

Taunt Aura

8s area force-taunt. Copies highest threat and siphons 5% nearby ally threat per second.

MP
34
Cooldown
8s
Cast
0.3s
Radius
220
Counter Stance skill icon
Buff / Utility

Counter Stance

8s reflect 30% of hits taken.

MP
34
Cooldown
10s
Cast
0.3s
Holy Shield Charge skill icon
Area Skill Holy

Holy Shield Charge

Dash to target + area launch.

Power
768%
MP
45
Cooldown
5.5s
Range
70
Radius
135
Iron Stance skill icon
Buff / Utility

Iron Stance

12s move speed -30% / damage taken -40%.

MP
34
Cooldown
18s
Cast
0.3s
Aegis Shockwave skill icon
Area Skill Holy

Aegis Shockwave

A holy shockwave that converts DEF and Max HP into area damage.

Power
879%
MP
52
Cooldown
4.75s
Radius
150

Unlocks from Lv150

Tier 4 Skills

6 skills
Temple Shockwave skill icon
Area Skill Holy

Temple Shockwave

Area launch + self shield.

Power
1467%
MP
93
Cooldown
7s
Radius
150
Temple Anchor skill icon
Buff / Utility

Temple Anchor

6s force-taunt + 35% damage reduction. Copies highest threat and raises skill threat to 25x for 3s.

MP
68
Cooldown
12s
Cast
0.3s
Sacred Shield Bash skill icon
Area Skill Holy

Sacred Shield Bash

High single-target holy hit + 5% heal.

Power
1692%
MP
47
Cooldown
6s
Range
70
Radius
160
Radiant Shield skill icon
Buff / Utility

Radiant Shield

Area 8s shield.

MP
68
Cooldown
14s
Cast
0.3s
Radius
200
Guardian Angel skill icon
Buff / Utility

Guardian Angel

Whole party can't die for 5s, then -40% HP.

MP
68
Cooldown
30s
Cast
0.3s
Radius
250
Royal Bulwark Verdict skill icon
Area Skill Holy

Royal Bulwark Verdict

Two crushing shield strikes with high DEF and Max HP conversion.

Power
2146%
MP
85
Cooldown
7s
Range
70
Radius
170
Hits
×2

Unlocks from Lv300

Tier 5 Skills

3 skills
Immortal Bulwark skill icon
Buff / Utility

Immortal Bulwark

10s HP can't drop below 1.

MP
364
Cooldown
90s
Cast
1.5s
Holy Aegis skill icon
Buff / Utility

Holy Aegis

15s party -25% damage taken + heal 2%/s.

MP
364
Cooldown
90s
Cast
1.5s
Radius
280
Heavenly Bulwark: Final Judgment skill icon
Area Skill Holy

Heavenly Bulwark: Final Judgment

Three holy judgment waves with the Paladin's strongest DEF and Max HP conversion.

Power
19993%
MP
260
Cooldown
15s
Cast
1.2s
Radius
200
Hits
×3
Berserker path icon

PATH 02 · Berserker

16 path skills

Berserker

Bleed stacks, combo damage and lifesteal-inspired burst turn risk into aggressive windows.

Unlocks from Lv30

Tier 2 Skills

4 skills
Rending Slash skill icon
Single Target

Rending Slash

Heavy single hit + bleed 8s.

Power
205%
MP
7
Cooldown
3.5s
Range
60
War Cry skill icon
Buff / Utility

War Cry

8s +15% ATK.

MP
10
Cooldown
12s
Cast
0.3s
Bloodrush Charge skill icon
Single Target

Bloodrush Charge

Dash + knockback (brief stun) + 4s +12% damage.

Power
225%
MP
7
Cooldown
7s
Range
60
Bloody Slash skill icon
Area Skill

Bloody Slash

Slash + 2s +30% damage.

Power
308%
MP
7
Cooldown
12s
Range
60
Radius
100

Unlocks from Lv70

Tier 3 Skills

5 skills
Furious Sweep skill icon
Area Skill

Furious Sweep

Area hit + self 10s +12% ATK.

Power
427%
MP
45
Cooldown
5.5s
Radius
135
Battle Frenzy skill icon
Buff / Utility

Battle Frenzy

5s +20% ATK + 12% damage.

MP
34
Cooldown
18s
Cast
0.3s
Mastery of Rage skill icon
Buff / Utility

Mastery of Rage

5s +15% damage.

MP
34
Cooldown
16s
Cast
0.3s
Bloodthirst Strike skill icon
Single Target

Bloodthirst Strike

High single-target burst.

Power
569%
MP
23
Cooldown
8s
Range
60
Blood Dance skill icon
Area Skill

Blood Dance

Area 3 hits + stacking bleed.

Power
498%
MP
45
Cooldown
6.5s
Radius
140
Hits
×5

Unlocks from Lv150

Tier 4 Skills

5 skills
Combo Dance skill icon
Area Skill

Combo Dance

3-hit combo, third hit always crits.

Power
909%
MP
35
Cooldown
8.5s
Range
60
Radius
145
Hits
×4
Wrath of the War God skill icon
Area Skill

Wrath of the War God

3-hit area combo.

Power
604%
MP
70
Cooldown
8.5s
Radius
170
Hits
×3
Bloodthirst Cleave skill icon
Area Skill

Bloodthirst Cleave

High single hit + 25% lifesteal.

Power
707%
MP
35
Cooldown
8.5s
Range
60
Radius
165
Bloodfury Crit skill icon
Area Skill

Bloodfury Crit

Big single hit + 6s +30% ATK.

Power
859%
MP
35
Cooldown
10s
Range
60
Radius
175
Blood Sacrifice skill icon
Buff / Utility

Blood Sacrifice

10s +20% ATK + 15% damage.

MP
51
Cooldown
24s
Cast
0.3s

Unlocks from Lv300

Tier 5 Skills

2 skills
Avatar of War skill icon
Buff / Utility

Avatar of War

5s +50% ATK + 30% damage.

MP
273
Cooldown
28s
Cast
1.5s
Ultimate Combo skill icon
Area Skill

Ultimate Combo

6-hit combo + 2s +55% damage.

Power
2035%
MP
273
Cooldown
19s
Cast
1.5s
Range
60
Radius
300
Hits
×6
Spellblade path icon

PATH 03 · Spellblade

16 path skills

Spellblade

Elemental weapon arts and mixed scaling let Swordsman become a hybrid fighter.

Unlocks from Lv30

Tier 2 Skills

4 skills
Flame Enchant skill icon
Buff / Utility Fire

Flame Enchant

30s weapon fire + MATK x30%.

MP
10
Cooldown
12s
Cast
0.3s
Runeblade Strike skill icon
Single Target

Runeblade Strike

1.4 ATK + 0.5 MATK hybrid hit.

Power
300%
MP
7
Cooldown
4s
Range
90
Elemental Ward skill icon
Buff / Utility

Elemental Ward

8s shield (absorbs 30% of max HP).

MP
10
Cooldown
10s
Cast
0.3s
Rune Thunder skill icon
Area Skill Wind

Rune Thunder

Mid-range pure MATK + 0.8s stun.

Power
346%
MP
7
Cooldown
5.25s
Range
90

Unlocks from Lv70

Tier 3 Skills

5 skills
Mana Slash skill icon
Single Target

Mana Slash

Mid-range hybrid single hit.

Power
529%
MP
23
Cooldown
3s
Range
90
Rune Sword Dance skill icon
Area Skill

Rune Sword Dance

Area hybrid 4 hits.

Power
604%
MP
45
Cooldown
3.6s
Radius
175
Hits
×4
Spellblade Boon skill icon
Buff / Utility

Spellblade Boon

Allies' attacks get element for 10s.

MP
34
Cooldown
18s
Cast
0.3s
Radius
200
Frost Slash skill icon
Single Target Water

Frost Slash

Mid-range hybrid strike; freezes for 1.5s.

Power
452%
MP
23
Cooldown
4.25s
Range
90
Elemental Storm (Minor) skill icon
Area Skill Fire

Elemental Storm (Minor)

Area, random of 4 elements.

Power
604%
MP
45
Cooldown
4s
Radius
205

Unlocks from Lv150

Tier 4 Skills

5 skills
Elemental Cyclone skill icon
Area Skill Fire

Elemental Cyclone

Area hybrid + burning field.

Power
1113%
MP
93
Cooldown
4.5s
Radius
180
Spellblade Burst skill icon
Area Skill

Spellblade Burst

High single hit + element rider.

Power
1480%
MP
47
Cooldown
5.5s
Range
100
Radius
180
Elemental Resonance skill icon
Buff / Utility

Elemental Resonance

12s element hits +10% next.

MP
68
Cooldown
15s
Cast
0.3s
Chaos Slash skill icon
Area Skill Earth

Chaos Slash

Big ATK+MATK hit + 3% heal.

Power
1620%
MP
47
Cooldown
5s
Range
90
Radius
210
Rune Cage skill icon
Area Skill

Rune Cage

Area 8s trap + DOT.

Power
480%
MP
93
Cooldown
10s
Radius
150

Unlocks from Lv300

Tier 5 Skills

2 skills
Rune Verdict skill icon
Area Skill Fire

Rune Verdict

Large area hybrid + element field.

Power
475%
MP
364
Cooldown
20s
Cast
1.5s
Radius
280
Spell-Steel Unity skill icon
Buff / Utility

Spell-Steel Unity

ATK +80% and MATK +80% for 10s.

MP
364
Cooldown
28s
Cast
1.5s

Values shown are base values; skill levels, character stats and equipment affect combat results.

Build Notes

Progression and gear direction

Swordsman is the clearest frontline class for learning threat, positioning and damage intake.

It is also a flexible long-term class because its job paths do not all solve combat in the same way.

To understand the class more completely, continue into gear progression and weapon refinement, or return to the classes overview to compare other starting classes.

Endless Adventure Online Swordsman abyss weapon

FAQ

Swordsman FAQ

Is Swordsman beginner-friendly?

Yes. Higher durability and a clear melee role make it easier to learn dungeon pacing and enemy control.

Is Swordsman only a tank?

No. Knight focuses on tanking, Berserker on melee burst and Spellblade on hybrid physical-and-magic damage.

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