01Class balance will swing — a lot
Class strength is unbalanced right now. We will keep tuning it against test data: strong specs come down, weak ones come up. Pick the class you enjoy, not the one a tier list recommends.
Beta Scope
What this Beta covers, what's still missing, what will change, and how your purchases are protected.
This Beta is fully open — every player can jump in. The game still has plenty to optimize, and content and economy balance will keep being adjusted and improved. The goal of this test is to gather your feedback so the full release launches in better shape. Progress is wiped when the test ends, but purchases carry over to the live server in full — details below.
In Scope
Roadmap
These open based on test feedback and development pace — no specific dates promised. Watch Discord and the announcements for updates.
Set Expectations
Class strength is unbalanced right now. We will keep tuning it against test data: strong specs come down, weak ones come up. Pick the class you enjoy, not the one a tier list recommends.
XP curves, drop rates, enhancement costs and dungeon rewards will be adjusted against test data, possibly often. Guides describe the general direction; check in-game for current values.
There will be bugs, disconnects and unscheduled maintenance. Report issues with screenshots on Discord; confirmed losses of items or progress will be reviewed for compensation.
Some systems and events open in stages during the test rather than all on day one. Follow in-game notices and Discord for the rollout.
Art, interface, text and audio may all change before release. Beta quality does not represent the final game.
Why Top-Up in Beta
Endless Adventure Online is made by one independent developer. Servers, art and continued development cost money, which is why top-ups are open during Beta. If you choose to support the game at this stage — thank you. These are the guarantees:
Packs and the Adventurer Pass you buy in Beta carry over to the live server in full, bound to the account you signed in with.
At launch you additionally get 1 diamond per NT$1 of accumulated Beta spending — granted automatically, no claim needed.
Beta is a moving target; please spend within your means. Refund terms are on the refund policy page.
Full product details and delivery terms are on the shop page; refund conditions on the refund policy.
FAQ
No. Beta is a wipe test — character progress (level, gear, inventory) is cleared and does not transfer. However, purchased packs and the Adventurer Pass carry over 100% to the live server, plus a bonus rebate of 1 diamond per NT$1 spent.
Endless Adventure Online is built by a solo independent developer; servers, art and continued development all cost money. Beta top-ups let players who want to support the game do so now — protected by the 100% carry-over and bonus rebate. The game is fully playable without spending.
Yes, definitively. Class balance is one of the main things the Beta exists to tune; today’s strength rankings say nothing about the final game. Report what feels off on Discord — data and feedback both feed the next pass.
Post in the official Discord report channel with a screenshot and the time it happened. Confirmed game issues get fixed, and material losses are reviewed for compensation.
Thank You
What a Beta needs most is people actually playing. Every dungeon you run, every bug you report and every suggestion you leave on Discord directly shapes what this game looks like at launch.
Whether or not you spend anything, just playing and telling us what isn't fun is already a big help. See you in Dawn Village when the game goes live.
Beta Now Live
No download, no invite code — open beta.endless.tw in your browser and play. Bug reports and patch chat live on the official Discord.