Archived · Beta Scope

Beta Scope & Player Notice (Archived)

The Beta has ended. Endless Adventure Online officially launched on 2026-08-21 — no more wipes, and every Beta purchase guarantee below was honored. This page is kept as a historical record.

Archived document — the Beta ended and the game launched on 2026-08-21. Characters are now permanent with no more wipes. Beta-era purchases (packs and the Adventurer Pass) were carried over 100%, and the bonus of 1 diamond per NT$1 spent during Beta was granted automatically at launch. The text below describes the Beta as it was written at the time; for current information see the Getting Started Guide.

Endless Adventure Online Beta gameplay: a 4-player party fighting a dungeon boss
Live Beta footage: a 4-player dungeon boss fight

In Scope

What the Beta covered

  • Character growth — The full Lv 1–350 ladder, four classes with twelve advancement branches, talent builds.
  • Dungeons & bosses — Solo and party dungeons, mechanics boss fights, world bosses.
  • Gear progression — Four rarity tiers, +15 enhancement, potential lines, set collecting.
  • Guild system — Guild skills, territory and hall upgrades, member dailies.
  • Life & economy — Gathering and crafting, three currencies, player market, merchant runs.
  • Shop & top-ups — Diamond packs and the Adventurer Pass (see the purchase guarantee below).

Roadmap

On the roadmap

  • PvP battlegrounds, arena rankings and guild wars
  • Cross-guild alliances
  • Personal housing
  • Full mobile interface polish (PC / Mac browsers first) — mobile browsers are fully supported since launch

These open based on test feedback and development pace — no specific dates promised. Watch Discord and the announcements for updates.

Set Expectations

These will change

01Class balance will swing — a lot

Class strength is unbalanced right now. We will keep tuning it against test data: strong specs come down, weak ones come up. Pick the class you enjoy, not the one a tier list recommends.

02All numbers are provisional

XP curves, drop rates, enhancement costs and dungeon rewards will be adjusted against test data, possibly often. Guides describe the general direction; check in-game for current values.

03Bugs and downtime are part of the deal

There will be bugs, disconnects and unscheduled maintenance. Report issues with screenshots on Discord; confirmed losses of items or progress will be reviewed for compensation.

04Content unlocks in waves

Some systems and events open in stages during the test rather than all on day one. Follow in-game notices and Discord for the rollout.

05Beta is not the final quality bar

Art, interface, text and audio may all change before release. Beta quality does not represent the final game.

Why Top-Up in Beta

Why top-ups were open during Beta

Endless Adventure Online is made by one independent developer. Servers, art and continued development cost money, which is why top-ups were open during Beta. To everyone who supported the game at that stage — thank you. These were the guarantees, all honored at launch on 2026-08-21:

100% carry-over

Packs and the Adventurer Pass you buy in Beta carry over to the live server in full, bound to the account you signed in with.

Bonus rebate

At launch you additionally get 1 diamond per NT$1 of accumulated Beta spending — granted automatically, no claim needed.

Spend responsibly

Beta is a moving target; please spend within your means. Refund terms are on the refund policy page.

Full product details and delivery terms are on the shop page; refund conditions on the refund policy.

FAQ

Beta notice FAQ

Did my character survive after Beta?

Beta was a wipe test, so Beta character progress (level, gear, inventory) was cleared at launch. Purchased packs and the Adventurer Pass were carried over 100% to the live server, and the bonus rebate of 1 diamond per NT$1 spent was granted automatically. Since the official launch on 2026-08-21, characters are permanent — no more wipes.

Why were top-ups open during Beta?

Endless Adventure Online is built by a solo independent developer; servers, art and continued development all cost money. Beta top-ups let players who wanted to support the game do so early — protected by the 100% carry-over and bonus rebate, both honored at launch. The game is fully playable without spending.

Class strength feels lopsided — will it be fixed?

Yes. Class balance keeps being tuned from live data after launch; today’s strength rankings are not final. Report what feels off on Discord — data and feedback both feed the next pass.

What do I do about bugs or lost items?

Post in the official Discord report channel with a screenshot and the time it happened. Confirmed game issues get fixed, and material losses are reviewed for compensation.

Thank You

Thanks for being here this early

What a Beta needs most is people actually playing. Every dungeon you run, every bug you report and every suggestion you leave on Discord directly shapes what this game looks like at launch.

Whether or not you spend anything, just playing and telling us what isn't fun is already a big help. The game is live now — see you in Dawn Village.

Endless Adventure Online Dawn Village key art
Dawn Village

Official Service Live

The Official Server Is Live

No download and no invite code — open play.endless.tw in your browser and start playing. Patch notes, events and community chat live on the official Discord.